/** Please add a struct description */
USTRUCT(BlueprintType)
struct FAreaLightsStruct
{
	GENERATED_BODY()
public:
	/** Please add a variable description */
	UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(DisplayName="Mesh", MakeStructureDefaultValue="StaticMesh'/DatasmithContent/Meshes/square.square'"))
	TObjectPtr<UStaticMesh> Mesh;
};
